Chill Touch 5e: Mastering the Chilling Art of Necromancy

Written by: Lee Smart

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Time to read 21 min

Welcome, fellow adventurers and Dungeon Masters, to another riveting discussion on the mystical arts of Dungeons and Dragons! Today, our focus lies on the enigmatic spell known as Chill Touch 5e in the realms of 5th Edition. Whether you're a seasoned necromancer or a curious wizard delving into the arcane, this spell holds secrets and power waiting to be harnessed. So, grab your spellbook, gather your components, and let's delve deep into the chilling depths of Chill Touch 5e!


So, grab your spellbook, gather your dnd dice, and let's embark on a celestial journey through 5e Create Bonfire in the world of Dungeons & Dragons 5th Edition!

What Does Create Bonfire 5e Do in D&D?


At its core, Chill Touch 5e is a cantrip that unleashes a ghostly skeletal hand to assail your foes with spectral cold. When you cast Chill Touch 5e, you create a skeletal hand that reaches out to touch your target within range. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. This spectral touch not only deals damage but also prevents the target from regaining health temporarily. It's a versatile spell that can bypass barriers and defenses that might hinder other forms of attack, making it particularly effective against undead and other resilient adversaries.



The Core Rules: Chill Touch 5e


In the core rules of Dungeons and Dragons 5e, Chill Touch 5e is described as a cantrip, a basic spell that can be cast repeatedly without expending spell slots. It belongs to the school of necromancy, a branch of magic that deals with death, decay, and the manipulation of life force. As a necromantic spell, Chill Touch 5e embodies the essence of cold and death, manifesting as a spectral skeletal hand that reaches out to touch its target.


When a character casts 5e Chill Touch, they conjure forth this eerie skeletal hand, directing it toward a creature within range. Upon making contact, the target is assailed by a chilling sensation as the necrotic energy of the spell surges through their body. The spell inflicts 1d8 necrotic damage upon a successful hit, with the potential to increase in potency as the caster gains levels.


One of the unique aspects of 5e Chill Touch is its ability to impede the target's ability to regenerate health. Upon being struck by the spectral hand, the affected creature finds its natural healing abilities thwarted, unable to regain hit points until the start of the caster's next turn. This aspect of the spell can be particularly useful when facing off against adversaries with powerful regeneration abilities, such as trolls or creatures under the effects of certain spells or abilities.

In essence, Chill Touch 5e embodies the cold grasp of death itself, striking fear into the hearts of its targets and hindering their ability to recover from injury. It's a versatile tool in the arsenal of any spellcaster, offering both offensive and defensive capabilities in the ongoing battle against the forces of darkness.

5e chill touch

Chill Touch 5e

Cantrip Necromancy

  • Casting Time: 1 action
  • Range: 120 feet
  • Target: The space of a creature within range
  • Components: V S
  • Duration: 1 round
  • Classes: Sorcerer, Warlock, Wizard

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Strengths:


  • Necrotic Damage: Chill Touch 5e deals necrotic damage, which is often effective against a wide range of creatures, especially undead, constructs, and creatures vulnerable to necrotic energy.

  • Regeneration Inhibition: One of the unique aspects of Chill Touch 5e is its ability to prevent the target from regaining hit points until the start of the caster's next turn, making it effective against enemies with regeneration abilities.

  • Bypasses Physical Barriers: Being a spectral hand, Chill Touch 5e can bypass physical barriers, such as armor or shields, making it particularly useful against heavily armored foes.

  • Long Range: Chill Touch 5e has a range of 120 feet, allowing spellcasters to engage enemies from a safe distance, minimizing the risk of melee combat.

  • No Material Components: As a cantrip, Chill Touch 5e does not require any material components to cast, making it a cost-effective option for spellcasters.

Considerations:


  • Resistance and Immunity: Some creatures, particularly those with resistances or immunities to necrotic damage, can significantly reduce the effectiveness of Chill Touch 5e.

  • Single Target: Chill Touch 5e targets a single creature, limiting its effectiveness in encounters with multiple enemies or swarms.

  • Concentration Requirement: While not inherently a weakness of Chill Touch 5e itself, maintaining concentration on the spell can be challenging in combat situations where spellcasters are under duress.

  • No Additional Effects: Apart from dealing damage and inhibiting healing, Chill Touch 5edoes not impose additional conditions or effects on the target, limiting its utility compared to spells with crowd control or utility effects.

  • Dependent on Hit Roll: Like many attack spells, Chill Touch 5e requires a successful attack roll to hit its target, meaning there's always a chance of missing, especially against foes with high Armor Class or Dexterity bonuses.

5e Chill Touch - Damage Chart and Compatible Classes


In Dungeons & Dragons 5th Edition, several classes have access to the Chill Touch 5e spell. These classes include:


  • Wizard: Wizards are masters of the arcane arts and have an extensive spell list to draw from. Chill Touch 5e is available to wizards as it aligns with their focus on studying and manipulating magic.

  • Sorcerer: Sorcerers possess innate magical abilities, drawing their power from their bloodline or a deep connection to magical forces. Chill Touch 5e is on the sorcerer spell list, allowing them to harness its necrotic energy.

  • Warlock: Warlocks form pacts with powerful otherworldly entities, granting them access to eldritch magic. Depending on their patron and chosen invocations, warlocks can learn and cast Chill Touch 5e.

  • Cleric (Death Domain): Clerics dedicated to the Death Domain draw power from deities or forces associated with death and the afterlife. Chill Touch 5e fits thematically with their domain's focus, making it available to clerics who follow this path.

  • Arcane Trickster (Rogue): Arcane tricksters are rogues who blend stealth and magic, using illusions and enchantments to deceive and outmaneuver their foes. Chill Touch is one of the spells they can learn as they progress in their arcane studies.


While these are the primary classes that have access to Chill Touch in D&D 5e, there may be other subclasses, feats, or special features that grant access to the spell as well. It's always a good idea to consult your class's spell list and any additional resources available to you to determine which spells you can learn and cast.



Damage Chart for Chill Touch 5e in D&D


Here's a damage chart for the Chill Touch spell in Dungeons & Dragons 5th Edition, showcasing the damage it deals depending on the caster's level:


Character Level Chill Touch Damage (1d8 Necrotic)
1st 1d8
5th 2d8
11th 3d8
17th 4d8

As characters gain levels and their proficiency with magic increases, the potency of Chill Touch 5e also escalates, allowing for more significant damage to be dealt to their targets. This chart serves as a reference for players and Dungeon Masters alike, providing insight into the increasing power of Chill Touch 5e as characters progress on their adventures.


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Breakdown of how each class can access Chill Touch 5e

Wizard:

  • Class Feature: Wizards have Chill Touch 5e on their spell list, meaning they can choose it when they gain access to new spells through leveling up or copying spells into their spellbook.
  • Spellbook Acquisition: Wizards can find or purchase spell scrolls containing Chill Touch 5e and copy it into their spellbook for later use.

Sorcerer:

  • Spellcasting Feature: Sorcerers have a limited spell list, but Chill Touch 5e is one of the spells available to them. They can select it when learning new spells upon leveling up.

Warlock:

  • Pact Boon or Invocation: Warlocks have access to Chill Touch 5e if it's granted by their patron as part of their Pact Boon or through specific invocations. The Warlock would select it when they gain new spells or invocations.

Cleric (Death Domain):

  • Domain Spell: Clerics of the Death Domain have Chill Touch 5e as a domain spell. They automatically have it prepared and can cast it using their spell slots without needing to select it separately.

Arcane Trickster (Rogue):

  • Spellcasting Feature: Arcane Tricksters have a limited selection of spells compared to full spellcasting classes. Chill Touch 5e is one of the spells they can learn as they gain levels in the Rogue class. They would select it when they gain access to new spells.

These breakdowns highlight the different avenues through which each class can access the Chill Touch 5e spell. Whether through class features, spell selection, or other unique mechanics, each class brings its own flavor and approach to utilizing this chilling necromantic spell in their adventures.

chill touch dnd 5e

Tip:

Identify foes such as trolls, creatures under the effects of regeneration spells, or enemies with innate healing abilities, and focus your Chill Touch attacks on them. By preventing these foes from regaining hit points, you not only hinder their ability to sustain themselves in combat but also create opportunities for your party to defeat them more efficiently.


Additionally, consider coordinating with your party members to time your Chill Touch attacks strategically. Coordinate with allies who possess abilities that can restrain or incapacitate enemies, such as spells like Hold Person or abilities like grappling, to ensure that your Chill Touch attacks have the highest chance of hitting and maximizing their effectiveness.


By prioritizing targets with healing abilities and coordinating your attacks with your allies, you can maximize the impact of Chill Touch in combat encounters, turning the tide of battle in your favor and securing victory for your party.


The Strategy Behind 5e Create Bonfire


Mastering the strategy behind using Chill Touch 5e in Dungeons and Dragons 5e can significantly enhance a spellcaster's effectiveness on the battlefield. Here's a comprehensive strategy guide to make the most out of this necromantic cantrip:

  1. Target Vulnerabilities: Identify enemies vulnerable to necrotic damage, such as undead creatures or those with a weakness to cold. Prioritize using Chill Touch 5e against such foes to maximize its effectiveness.

  2. Disrupt Healing: Use Chill Touch 5e strategically to hinder enemies with regeneration abilities. Target creatures like trolls or foes under the effects of healing spells to prevent them from regaining hit points, weakening their staying power in combat.

  3. Crowd Control Assistance: While Chill Touch 5e typically targets a single creature, coordinate with your allies to optimize its usage. Combine Chill Touch 5e with crowd control spells or abilities from other party members to incapacitate enemies, making them easier targets for subsequent attacks.

  4. Maintain Distance: Chill Touch 5e has a range of 120 feet, allowing spellcasters to engage enemies from afar. Utilize this range to keep a safe distance from melee-focused adversaries while still dealing consistent damage.

  5. Focus on Undead: As a necrotic spell, Chill Touch 5e is particularly effective against undead creatures. Deploy it liberally when facing undead foes, such as zombies, skeletons, or vampires, to exploit their vulnerability to necrotic energy.

  6. Utilize Cover: Take advantage of cover and obstacles on the battlefield to enhance your survivability while casting Chill Touch 5e. Position yourself strategically behind barriers or terrain features to minimize the risk of enemy retaliation.

  7. Enhance with Class Features: Certain class features and abilities can augment the potency of Chill Touch. For example, wizards specializing in necromancy or warlocks with relevant invocations can amplify the spell's damage or utility.

By incorporating these strategic principles into your spellcasting repertoire, you can wield 5e Chill Touch with precision and finesse, turning the tide of battle in your favor with the chilling embrace of necromantic energy.


d&d 5e chill touch

Chill Touch 5e - Is it cold or a touch... Neither...

A DM's Guide to Chill Touch dnd 5e

As a Dungeon Master, understanding how to effectively incorporate 5e Chill Touch into your encounters can add depth and challenge to your adventures. Here's a comprehensive guide for DMs on utilizing the Chill Touch spell in Dungeons and Dragons 5e:

  1. Enemy Selection: Consider incorporating undead creatures or foes with regeneration abilities into your encounters to provide opportunities for players to strategically use 5e Chill Touch. Undead enemies, such as zombies, skeletons, or wraiths, are particularly susceptible to necrotic damage and can create thematic synergy with the spell.

  2. Tactical Placement: Position enemies strategically to maximize the effectiveness of 5e Chill Touch. Place foes with regeneration abilities at the forefront of combat, forcing players to contend with their healing capabilities while dealing with other threats. Additionally, utilize terrain features to create obstacles that players must overcome to reach their targets.

  3. Reactive Enemies: Encourage enemies to react intelligently to the threat posed by 5e Chill Touch. Have undead creatures or creatures with dark knowledge of necromancy recognize the spell and adjust their tactics accordingly, such as focusing their attacks on the spellcaster or attempting to dispel magical effects.

  4. Environmental Factors: Integrate environmental factors that complement the thematic nature of 5e Chill Touch. Set encounters in dark, eerie locations such as haunted ruins, necromancer lairs, or ancient crypts to enhance the atmosphere and immerse players in the necromantic theme of the spell.

  5. Narrative Impact: Use 5e Chill Touch to create narrative tension and dramatic moments in your adventures. Describe the chilling sensation of the spectral hand as it reaches out to touch its target, emphasizing the otherworldly nature of necromantic magic and its unsettling effect on both allies and enemies.

  6. Rewarding Creativity: Reward players for creative and strategic use of Chill Touch in combat encounters. Acknowledge their efforts to disrupt enemy healing or target vulnerable foes with additional narrative descriptions and opportunities for success.

  7. Scaling Difficulty: Adjust the difficulty of encounters based on the party's level and capabilities when incorporating Chill Touch into combat encounters. As players gain levels and become more proficient in their use of the spell, introduce increasingly challenging enemies or unique scenarios that require them to adapt their tactics.

  8. Foreshadowing: Use 5e Chill Touch as a narrative tool to foreshadow future encounters or plot developments related to necromancy or undead threats. Introduce minor encounters or clues that hint at the presence of necromantic forces, building anticipation and intrigue for future events.

  9. Counterplay Options: Provide players with opportunities to counter enemy casters using 5e Chill Touch through the use of dispel magic, counterspell, or other anti-magic abilities. Encourage players to employ strategic thinking and resource management to overcome challenges posed by enemy spellcasters.

  10. Campaign Themes: Incorporate 5e Chill Touch into larger campaign themes related to death, decay, or the struggle against dark forces. Use the spell as a recurring motif that underscores the overarching narrative of the campaign, tying together disparate encounters and story arcs into a cohesive whole.

By leveraging these strategies, Dungeon Masters can effectively integrate Chill Touch into their campaigns, creating memorable encounters that challenge players to think strategically and engage with the thematic elements of necromantic magic in Dungeons and Dragons 5e.

Spells that that share similarities with Chilling Touch 5e

In Dungeons and Dragons 5e, several spells share similarities with Chill Touch in terms of their effects, themes, or mechanics. Here are some spells that players and Dungeon Masters may find similar to dnd 5e Chill Touch:

  1. Inflict Wounds: Like Chill Touch, Inflict Wounds is a necromancy spell that deals direct damage to a target. However, instead of necrotic damage over time, Inflict Wounds delivers a single powerful burst of necrotic damage upon a successful melee spell attack.

  2. Ray of Frost: While Ray of Frost differs in damage type (dealing cold damage instead of necrotic), it shares similarities with dnd 5e Chill Touch in terms of its ranged attack and potential for slowing enemy movement. Ray of Frost can be used to target foes at a distance and reduce their speed, providing tactical advantages similar to Chill Touch.

  3. Vampiric Touch: This necromancy spell allows the caster to make a melee spell attack to drain life from a target, healing the caster for half of the damage dealt. While Vampiric Touch has a different focus on healing and requires melee range, it shares thematic similarities with dnd 5e Chill Touch in its necromantic nature and focus on draining life force.

  4. Blindness/Deafness: Although it has a different effect, Blindness/Deafness shares thematic similarities with Chill Touch in its necromantic origin and potential for debilitating enemies. While Chill Touch inhibits healing, Blindness/Deafness can incapacitate foes by blinding or deafening them, imposing significant penalties on their combat abilities.

  5. Harm: This powerful necromancy spell delivers a massive amount of necrotic damage to a target, potentially reducing their hit points to half of their maximum value. While Harm is a higher-level spell with greater damage potential thandnd 5e Chill Touch, it shares similarities in its focus on necrotic damage and its thematic ties to death and decay.

  6. Negative Energy Flood: This spell channels negative energy to deal necrotic damage to multiple targets within a specified area. Negative Energy Flood differs from Chill Touch in its area of effect and potential for targeting multiple foes simultaneously, making it more suitable for crowd control or area denial in combat.

These spells offer players and Dungeon Masters a variety of options for exploring necromantic themes, dealing damage, and influencing combat encounters in Dungeons and Dragons 5e. Whether seeking to harness the chilling power of necrotic energy or explore the darker aspects of magic, these spells provide versatile tools for characters and adversaries alike.


dnd 5e chill touch

Strategic Considerations: 

One strategic consideration when using Chill Touch in Dungeons and Dragons 5e is its synergy with other spells or abilities that manipulate or exploit the condition of being unable to regain hit points.


For example, combining Chill Touch with spells like Hold Person or Hold Monster can create a devastating combo. By paralyzing an enemy with one of these spells, you ensure that they can't move to break line of sight or engage in combat, making it easier to repeatedly target them with Chill Touch, denying them the ability to heal and gradually whittling down their hit points.


Similarly, features such as the Grave Domain cleric's Circle of Mortality ability can enhance the effectiveness of Chill Touch by allowing the caster to maximize the necrotic damage dealt, potentially increasing its damage output and reducing the enemy's hit points more quickly.


By strategically pairing Chill Touch with complementary spells, abilities, or class features, players can create synergistic combinations that amplify the spell's impact on the battlefield, turning it into a potent tool for controlling encounters and neutralizing threats.

Echoes of Necromancy: The Tale of Kael's Chill Touch 5e

In the eerie depths of the ancient catacombs, where shadows danced and whispers echoed, a lone adventurer named Kael found himself face to face with a horde of restless undead. With steel in one hand and arcane knowledge in the other, he unleashed a spectral Chill Touch upon the skeletal fiends.


As the spectral hand materialized, Kael felt a chill crawl down his spine, the embodiment of necrotic energy ready to strike. With a determined gaze, he directed the ghostly appendage towards the leader of the undead horde, a fearsome wight wreathed in darkness.


The skeletal hand lashed out, its touch sending shivers through the wight's ancient bones. Dark energy crackled, seeping into the undead creature's essence, disrupting its unholy vitality. Unable to regain its strength, the wight faltered, its attacks weakening with each passing moment.


Emboldened by his success, Kael pressed on, his Chill Touch striking true against the remaining undead minions. With each spectral caress, he weakened their foul grip on the mortal realm, driving them back into the shadows from whence they came.


As the last echoes of battle faded, Kael stood victorious amidst the bones of his fallen foes, the spectral remnants of his Chill Touch dissipating into the air. With a weary smile, he sheathed his blade, knowing that the power of necromancy had once again served him well in the darkest depths of the dungeon.

Conclusion

In conclusion, Chill Touch in Dungeons and Dragons 5e is more than just a spell; it's a conduit for the chilling energies of necromancy, a tool of both destruction and manipulation. With its ability to deal necrotic damage, inhibit enemy healing, and bypass physical barriers, Chill Touch offers spellcasters a versatile option for engaging in combat encounters and overcoming challenges.


Through strategic use of Chill Touch, players can target vulnerabilities, disrupt enemy healing, and control the battlefield, turning the tide of battle in their favor. Whether facing off against undead creatures, thwarting regeneration abilities, or creating opportunities for allies, Chill Touch serves as a potent tool in the arsenal of any spellcaster.


For Dungeon Masters, incorporating Chill Touch into encounters can add depth and challenge to adventures, creating thematic synergy with undead foes, introducing narrative tension, and rewarding players for strategic thinking and creativity. By leveraging the thematic elements and tactical opportunities presented by Chill Touch, Dungeon Masters can craft memorable encounters that engage players and immerse them in the dark and mysterious world of necromancy.


In the ever-evolving tapestry of Dungeons and Dragons, Chill Touch stands as a testament to the boundless possibilities of magic and the enduring allure of the arcane. So, embrace the chilling embrace of necromantic energy, wield Chill Touch with confidence, and let its spectral hand shape the course of your adventures in the realms of Dungeons and Dragons 5e. Adventure awaits, brave souls, and with Chill Touch at your side, victory is within your grasp!


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Frequently Asked Questions

How does Chill Touch work?

Chill Touch in D&D 5e is a cantrip spell that conjures a spectral, skeletal hand that reaches out to touch a target within range. Upon a successful hit, the target takes necrotic damage, with the amount determined by rolling 1d8. Additionally, the target cannot regain hit points until the start of the caster's next turn. This spell can bypass physical barriers, making it effective against heavily armored foes. It's an excellent choice against undead creatures and those with regeneration abilities.




Is Chill Touch 5e good?

Chill Touch can be considered a good spell, particularly in certain situations. Here's why:

  1. Necrotic Damage: Chill Touch deals necrotic damage, which can be effective against a variety of creatures, especially undead or those vulnerable to necrotic energy.

  2. Inhibits Healing: It prevents the target from regaining hit points until the start of the caster's next turn, which can be crucial in neutralizing foes with healing abilities or regeneration.

  3. Bypasses Physical Barriers: Being a spectral hand, Chill Touch can bypass physical barriers like armor, making it effective against heavily armored foes.

  4. Long Range: With a range of 120 feet, it allows spellcasters to engage enemies from a safe distance, reducing the risk of melee combat.

  5. No Material Components: As a cantrip, Chill Touch doesn't require any material components, making it a cost-effective option for spellcasters.

However, its effectiveness can vary depending on the situation and the creatures encountered. Against enemies resistant or immune to necrotic damage, or those without healing abilities, its utility may be diminished. Additionally, it's a single-target spell, so it may not be as effective in encounters with multiple enemies. Overall, while Chill Touch has its strengths, it's essential to consider the context of the encounter and party composition when determining its usefulness.


What does chill touch do?

Chill Touch is a spell in Dungeons and Dragons 5e that summons a spectral, skeletal hand to deliver a chilling touch to a target within range. Upon a successful hit, the target takes necrotic damage, determined by rolling 1d8. Additionally, the target cannot regain hit points until the start of the caster's next turn. This spell can bypass physical barriers, making it effective against heavily armored foes, and it's particularly useful against undead creatures or foes with healing abilities, as it inhibits their ability to heal. Overall, Chill Touch serves as both an offensive and utility spell, offering damage and hindering the enemy's ability to recover from injuries.



Does Chill Touch 5e ignore cover?

The description of Chill Touch 5e doesn't explicitly state that it ignores cover. However, spells that require attack rolls, like Chill Touch, follow the general rules for attacking targets with cover.

According to the Player's Handbook (p. 196), if a target has half cover (such as being behind a low wall), it grants a +2 bonus to their Armor Class and Dexterity saving throws. If a target has three-quarters cover (such as being behind a tree trunk), it grants a +5 bonus to their Armor Class and Dexterity saving throws.

So, when casting Chill Touch against a target with cover, you would apply the appropriate bonus to the target's Armor Class based on the degree of cover they have. If the attack roll meets or exceeds the adjusted Armor Class, the spell would still hit, but if it falls short, the spell would miss.


How do you cast Chill Touch ?

Casting Chill Touch 5e follows the standard rules for casting spells:

  1. Components: Chill Touch has somatic and verbal components, meaning the caster must gesture with at least one hand and speak magical incantations to cast the spell.

  2. Action: It requires an action to cast, meaning the caster must spend their action during their turn to cast Chill Touch.

  3. Range: Chill Touch has a range of 120 feet, allowing the caster to target a creature within that range.

  4. Target: The caster selects a target within range to be affected by the spell. The spectral hand conjured by Chill Touch reaches out to touch the target.

  5. Attack Roll: Chill Touch requires a ranged spell attack roll to determine if it hits the target. The caster rolls a d20 and adds their spellcasting ability modifier and proficiency bonus (if proficient in spell attacks) to the roll. This roll is compared to the target's Armor Class to determine if the spell hits.

  6. Damage: If the attack roll is successful, the target takes necrotic damage, determined by rolling 1d8. Additionally, the target cannot regain hit points until the start of the caster's next turn.

Once the spell is cast and its effects are resolved, it remains active until the start of the caster's next turn, during which time the target is unable to regain hit points. After that, the spell's effects end, and the caster may choose to cast it again if they have remaining spell slots or spellcasting resources.

Does Chilling Touch 5e have a saving throw?

No Saving Throw:  The spell does not require the target to make a saving throw to resist its effects. Instead, it relies on the caster's ability to hit the target with a ranged spell attack.

Does Chill Touch go through walls?

No, Chill Touch does not go through walls. Chill Touch targets a creature within range that you can see. If there is a wall or any other obstacle between you and the target that blocks your line of sight, you cannot target the creature with Chill Touch. The spell requires a clear path to the target. If the target is behind cover, such as a wall, the caster would need to find a way to bypass the obstruction or choose a different target.


Does Chill Touch heal undead ?

No, Chill Touch does not heal undead creatures. In Dungeons and Dragons 5e, Chill Touch is a necromancy cantrip that specifically deals necrotic damage to the target. It also prevents the target from regaining hit points until the start of the caster's next turn.

Undead creatures are typically immune to effects that would heal living creatures, such as positive energy-based healing spells. Since Chill Touch deals necrotic damage and does not involve healing in any way, it does not affect undead creatures differently than other creatures. Instead, it harms them like any other target, making it an effective spell against undead foes.