D&D dice, also known as polyhedral dice, are used to determine the outcomes of various actions and events within the game. Each type of D&D die is typically referred to by the number of sides it has. Here's how D&D dice work:
- D4 (Four-Sided Die): This die is used for low-level damage rolls, such as from daggers or small spells. To use it, roll it and read the number that lands face up.
- D6 (Six-Sided Die): The standard six-sided die is commonly used for various purposes in D&D, including damage rolls, skill checks, and determining certain outcomes. You roll it and read the number on the top face.
- D8 (Eight-Sided Die): The eight-sided die is often used for medium-level damage rolls and certain ability checks. Roll it and read the number on the top face.
- D10 (Ten-Sided Die): This die is used in various ways, including for percentile rolls (when two ten-sided dice are rolled together, one representing the tens digit and the other the ones digit), damage rolls, and certain other checks.
- D12 (Twelve-Sided Die): D12s are used for higher-level damage rolls and sometimes for special abilities or effects. Roll it and read the number on the top face.
- D20 (Twenty-Sided Die): The iconic D20 is the most commonly used die in D&D. It determines the success or failure of actions, such as attack rolls, saving throws, and skill checks. The higher the number rolled, the better the outcome.
- D100 (Hundred-Sided Die): While not a true 100-sided die, this is often used for percentile rolls. You roll it alongside a D10 to determine a result between 1 and 100, with one die representing the tens digit and the other the ones digit.
Here's a brief example of how D&D dice are used:
Let's say you're a D&D character trying to hit an enemy with a sword. You roll a 20-sided die (D20) to determine if your attack is successful. You add modifiers from your character's stats and abilities to the roll. If the total is equal to or higher than the target's Armor Class (AC), your attack hits.
Once you've hit the target, you'll roll damage dice, which depend on the weapon or spell you're using. For instance, if your longsword does 1d8 damage, you roll an eight-sided die (D8) to determine the amount of damage inflicted.
D&D dice add an element of randomness and unpredictability to the game, making it exciting and full of surprises. The outcomes of these rolls drive the storytelling and gameplay, allowing for a wide range of possibilities in your adventures.